
Teleporting is not obstructed by walls or other impediments but can fail if your cursor is not completely passed those impediments when cast.
You are able to teleport an even farther distance by holding down right click and opening either the Attributes or Inventory screen and dragging your mouse to the edge of the screen in that window, while casting. teleport allows a Player to select any square within the total range of the visible screen and teleport to that location, bringing any Mercenary or Minions with it. Without Teleport you cannot remove yourself from inconvenient or dangerous scenarios caused by being boxed into your boneprison. claygolem is an amazingly sturdy speed-bump and a 1 point wonder, as Golem stats scale with increasing difficulty. The most notable example would be Gloams which cast high damage lightning and can catch players unawares. This does help to wrangle up more monsters to increase farming speed, but may draw in unwanted attention from highly dangerous monster types. Note 2: boneprison and bonewall cause monsters to aggro from much further away than they typically would. Familiarize yourself with boneprison 's radius to get a good sense of when and where to use it. It can also trap you inside its inner ring with dangerous monsters. Note: boneprison can box you into some dangerous scenarios by cutting off your ability to maneuver. Tip: Make sure to cast amplifydamage before casting corpseexplosion to maximize your Physical Damage. For Magic Immunes, or monsters packs that are stuck BUT wide spread, you can employ corpseexplosion to deal wider AoE Physical and Fire Damage. For areas that you cannot funnel monsters, Boneprison allows you to artificially create corridors by boxing monsters into place and allowing you to pick off big packs at your leisure. You want to have monsters in tightly packed areas, preferably bottlenecked in corridors. Bonespear deals damage in a straight line, with a decent width, and pierces every target to the end of it's trajectory.